Tuesday, 18 March 2014

L.A. Noire: Exclusive Preview

L.A. Noire: Exclusive Preview

L.A. Noire

Last weekend, Rockstar Games kindly invited illspirit, Jevon, Andy and I to Los Angeles to experience L.A. Noire first-hand ahead of its release next month. We stayed at the historic Hollywood Roosevelt Hotel (which happens to feature in-game) where we met up with various other fan site operators and contest winners. At previous events hosted by Rockstar, we played together in a single room, but because of the nature of L.A. Noire's gameplay, we were each given our own console to play individually (and at times in groups) in our hotel rooms.
L.A. Noire L.A. Noire
Left: Hollywood Roosevelt Hotel; Right: Hollywoodland!
The event consisted of a mini-tour of Los Angeles, a Black Dahlia crime bus tour (which did a good job of describing the period in which L.A. Noire is set), watching fellow webmasters cockblock themselves at the party by the pool, and last but not least, game-time with L.A. Noire. Speaking of the party, there were some rather interesting.. characters to laugh at there, such as the guy from Montreal claiming to be a music video producer—wearing a white dress jacket and jeans—who we took to calling "Canada Vice". But that story is worth an entire chapter by itself!
You can read our general thoughts on the game below, but as we don't want to give away too much about the game (it's really something that should be experienced first-hand) we have refrained from mentioning specific details concerning case and gameplay elements...

L.A. Noire L.A. Noire
Left: Downtown LA; Right: street where the "Black Dahlia" was found.


L.A. Noire – Our Impressions

L.A. Noire
The protagonist, Cole Phelps.
It's been said before, but we'll say it again – this is not a Grand Theft Auto or a Red Dead Redemption-style game. L.A. Noire feels more mature than any other Rockstar title we've played, both in terms of the style of action and the content that is presented.
Fundamentally, it's very different, and the only similarities are the combat/cover systems, the fact it is an open-world, and the basic driving mechanics. Granted, there is still plenty of action which will make fans of Rockstar's other games feel right at home (our favorite in the early part of the game was an epic chase through an old movie set) but these are well balanced with things like the interrogations and such which require much more thinking.
In GTA and Red Dead, the map is arguably the most important component of the game, and is central as far as the action is concerned. In contrast, attention in L.A. Noire is very much focused on the individual cases and crime scenes, with the map, in effect, providing a context to those cases.
L.A. Noire
Investigating a crime scene.
While the player may (and is often encouraged to) explore the world during cases and respond to other crimes reported over the police radio, the current case is active at all times. If one comes into this game expecting a total sandbox experience, it may be a bit shocking at first. But given the film genre which inspired the game, the narrative structure feels much more appropriate.
That said, there's still a good level of interactivity on the map – you can crash into lamp posts and such, and there are collectible items and explorable landmarks. We can't really comment on the accuracy of Team Bondi's recreation of LA in terms of a street by street comparison, since our knowledge of the city during the 1940s isn't great. Well, that, and the map is simply massive and we were all a bit overwhelmed!
L.A. Noire
Tracking a person of interest.
At about 8 square miles, and covering an area from around the LA River to West Hollywood, there is a lot to see and take in. Not only is it big, but the sheer number of streets and alleys in the city is far beyond that found in any GTA to date. As before, our historic knowledge of the city is a bit limited, but the major roads and landmarks we expected to see were there. Likewise, the hotel we were staying at was represented perfectly. All in all, the game does a spectacular job recreating a city which was still growing at the time.
Stylistically, everything seems spot on. From the clothing and cars, down to the film noir slang, the research that went into this project must have been an enormous undertaking. We're not sure how many cars there are, but we saw a lot of them. Being that the game is set in the late '40s, they're obviously all classics, and it's readily apparent that lots of care went into modeling the fancy chrome trim and sweeping body lines which were more common at the time. If you're a fan of old cars, playing with these will be worth the price of admission on their own.
L.A. Noire
Interrogating a suspect.
Furthermore, those concerned that the game will be too easy (based on what they may have read in other previews) need not worry. There are audio and controller cues which draw the player's attention to clues at places of interest, however these can be disabled via the options menu. Disabling the options makes the game rather difficult, especially, for instance, in one case we played, where the crime scene was a hideously cluttered house with hundreds of scattered items, the majority of which were irrelevant to the crime.
Interrogation is central to the gameplay, and L.A. Noire utilizes a facial capture system called MotionScan to ensure the experience feels real. Each character you interview has their own personality, and you must read their expressions carefully to decide if they are telling the truth, holding back information, or outright lying. For some characters, it's obvious if they are holding information, while for other characters it's not so easy. For those characters that are difficult to read, interrogations require close attention and an enormous amount of concentration. If you misread someone, it can change the whole way a case is played out. As we found out, it's a game best played on nights where you haven't just spent two days in airports with little sleep!

The End

On Sunday (the final day of the event) illspirit was rushed off to the airport at dawn, while the rest of us spent our final hours saying goodbyes and soaking in the lovely California weather. Needless to say, it was an exciting weekend, and we are all equally excited about playing the final version of the game next month.
L.A. Noire

GRAND THEFT AUTO 4 CHEATS

GRAND THEFT AUTO 4 CHEATS





 

Cheat Name

Cheat Code

CheatHealth & Weapons
Give Niko health and weapons.
482-555-0100
CheatHealth & Armour
Give Niko health and armour. Blocks the achievement "Finish Him."
362-555-0100
CheatWeapons (Advanced)
Baseball Bat, Grenades, Combat Pistol, Combat Shotgun, SMG, Carbine Rifle, Combat Sniper, RPG.
486-555-0100
CheatWeapons (Poor)
Knife, Molotovs, Pistol, Pump Shotgun, Micro SMG, Assault Rifle, Combat Sniper, RPG.
486-555-0150
CheatRemove Wanted Level
Remove any police wanted level. Blocks the achievement "Walked free."
267-555-0100
CheatRaise Wanted Level
Add one star to Niko's wanted level.
267-555-0150
CheatChange Weather
Select from eight different weather types.
468-555-0100
CheatSpawn Annihilator
Spawn an Annihilator helicopter in front of Niko.
359-555-0100
CheatSpawn Jetmax
Spawn a Jetmax boat in front of Niko.
938-555-0100
CheatSpawn NRG-900
Spawn an NRG-900 bike in front of Niko.
625-555-0100
CheatSpawn Sanchez
Spawn a Sanchez bike in front of Niko.
625-555-0150
CheatSpawn FIB Buffalo
Spawn an FIB Buffalo in front of Niko.
227-555-0100
CheatSpawn Comet
Spawn a Comet in front of Niko.
227-555-0175
CheatSpawn Turismo
Spawn a Turismo in front of Niko.
227-555-0147
CheatSpawn Cognoscenti
Spawn a Cognoscenti in front of Niko.
227-555-0142
CheatSpawn Super GT
Spawn a Super GT in front of Niko.
227-555-0168






Sunday, 16 March 2014

HOW TO FIX GRAND THEFT AUTO 4 LAG

 

HOW TO FIX GRAND THEFT AUTO 4 LAG

 


 YO FIX THE LAG DOWNLOAD GTA 4 PATCH v1.0.2.0.........

DOWNLOAD LINK:  http://www.gamershell.com/download_38432.shtml

 

TESTED 100 PECENT WORKING

TEST PC CONF

INTEL CORE 2 DUO

NVIDIA GEFORCE GT 600

 

Friday, 14 March 2014

HOW TO MAKE GTA 4 IRONMAN MODE PC

HOW TO MAKE GTA 4 IRONMAN MODE



IRON MAN MODE:  http://www.gta4-mods.com/player/iron-man-iv-v11-f21888
OPEN IV                 :  http://www.thegtaplace.com/downloads/f3533-openiv-10
*** EXTRACT RAR ***

Extract all files to your desktop or a folder that you know the location of


*** YOU MUST INSTALL OpenIV TO CONTINUE, DOWNLOAD FROM OpenIV.com ***
*** IF ASKED TO OVERWRITE FILES, MAKE A BACKUP BEFORE CLICKING YES IF YOU WANT TO UNINSTALL LATER ***


*** INSTALLATION (Script) ***

DO NOT COPY dsound.dll or scripthook.dll if you have a working scripthook and asi loader to prevent issues.
DO NOT COPY "Common" folder and it's contents IF you DO NOT want to use all the armors, install them manually in this case.

1- Copy all files that are inside the folder "Main Files" to your GTAIV.exe folder (usually: C:\Program Files\Rockstar Games\Grand Theft Auto IV).

Note: If you plan to use this mod on a version different from EFLC you must install the EFLC's parachute animations:

*To install Flying Animations:

1-Open the OpenIV
2-Choose your game version
3-Open folder "anim"
4-Open file "anim.img"
5-Click the button "Edit Mode" and confirm
6-In the windows explorer, open the folder "Animation" that you extracted from the RAR file
7-Drag the file "parachute.wad" from this folder to OpenIV
8-Check if you now have a file called "parachute.wad" inside anim.img in OpenIV, if you do, the animations was successfully installed :)


*To install Armors (Normal Peds):

!!! NOTE: START WITH A STOCK (unmodded) COMPONENTPEDS.IMG, THE METHOD HAS CHANGED, WE NO LONGER REPLACE PEDS!

1-Open the OpenIV
2-Choose your game version
3-Open folder "models"
4-Open folder "cdimages"
5-Open file "componentpeds.img"
6-Click the button "Edit Mode"
7-(Optional) to backup old "componentpeds.img", click on the file "componentpeds.img" and press F2, type the backup name that you desire and click "Ok"
8-In Windows Explorer, open the folder "Armors", select all the .WDD .WFT and .WTD files, drag the files to OpenIV *DO NOT RENAME OR REPLACE EXISTING PEDS*
9-Close OpenIV after all the files have been added to your componentpeds.img file.

ADDING NEW (YET TO BE RELEASED) ARMORS: http://www.youtube.com/watch?v=EY1x_qaQgz4


Note: If you don't install all armors, some armors of the armor select menu won't look right when equipped or the game will not start

*To install the SHIELD Agent Cops/SWAT/FIB (Optional):

1-Open the OpenIV
2-Choose your game version
3-Open folder "models"
4-Open folder "cdimages"
5-Open file "componentpeds.img"
6-Click the button "Edit Mode"
7-In Windows Explorer, open the folder "Armors\SHIELD AGENTS (Optional, Repaces Cops, SWAT, FIB)" and drag all of the .wdd and .wtd files to OpenIV
8-Close OpenIV after all the files have been added to your componentpeds.img file.

*To install the SHIELD APC (Optional):

1-Open the OpenIV
2-Choose your game version
3-Open folder "models"
4-Open folder "cdimages"
5-Open file "vehicles.img"
6-Click the button "Edit Mode"
7-(Optional) to backup old "vehicles.img", click on the file "vehicles.img" and press F2, type the backup name that you desire and click "Ok"
8-In Windows Explorer, open the folder "APC" and drag all of the .wft and .wtd files to OpenIV
9-Close OpenIV after all the files have been added to your componentpeds.img file.
10-Replace your "\common\data\handling.dat" and "\common\data\vehicles.ide" with the files in "APC" folder, or copy the lines for the models you replaced individually.


*** HOTKEYS ***


Options Menu:

Number 0 (not numpad0) - Show Options Menu
Left/Right - Switch menu item
Enter - Choose/Toggle menu item

Numpad0 - Spawn Ally
Numpad1 - Spawn Flying Aim Drone Enemy
X - Switch Camera
B - Hold to be able to rotate camera around player without changing player's rotation
Hold Right Mouse Button - Aim/Set Targets (Must hold Aim to fire)
Left Mouse Click (Fire) - Fire Weapon
1, 2, 3, 4, 5 - Switch Weapons
Middle Mouse Button - Weapon Selection menu, move the mouse to select and release Middle Mouse Button to accept (Crysis Style)
E - Switch to next Weapon

Longpress Spacebar - Toggle Flight Mode ON/OFF


In Flight Mode:

W - Go Forward
S - Go Backward
A/D - Strafe Left/Right
Shift - Go Up
Control - Go Down


Ground Combat Only:

Q - Powered Kick
R - Powered Uppercut

Cheats:

+ (Plus) - Invincible Iron Man (God Mode)
- (Subtract) - Never Wanted